Decrease the default number of rings in CylinderMesh to 0 #49730
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Follow-up to #49729.
Subdividing a CylinderMesh is only needed when deforming it in a shader. The new default rings value decreases the triangle count for a CylinderMesh by a factor of 5.
The property hint was also tweaked to allow setting the number of rings to 0, which is a valid value.
Preview
Before
After